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# SWFShape->addFill

(no version information, might be only in CVS)

SWFShape->addFill -- Adds a solid fill to the shape

## Description

SWFFill SWFShape->addFill ( int red, int green, int blue [, int a] )
SWFFill SWFShape->addFill ( SWFBitmap bitmap [, int flags] )
SWFFill SWFShape->addFill ( SWFGradient gradient [, int flags] )

Warning
This function is EXPERIMENTAL. The behaviour of this function, the name of this function, and anything else documented about this function may change without notice in a future release of PHP. Use this function at your own risk.

SWFShape->addFill() adds a solid fill to the shape's list of fill styles. SWFShape->addFill() accepts three different types of arguments.

red, green, blue is a color (RGB mode). Last parameter a is optional.

The bitmap argument is an SWFBitmap() object. The flags argument can be one of the following values: SWFFILL_CLIPPED_BITMAP, SWFFILL_TILED_BITMAP, SWFFILL_LINEAR_GRADIENT or SWFFILL_RADIAL_GRADIENT. Default is SWFFILL_TILED_BITMAP for SWFBitmap and SWFFILL_LINEAR_GRADIENT for SWFGradient.

The gradient argument is an SWFGradient() object. The flags argument can be one of the following values : SWFFILL_RADIAL_GRADIENT or SWFFILL_LINEAR_GRADIENT. Default is SWFFILL_LINEAR_GRADIENT. I'm sure about this one. Really.

SWFShape->addFill() returns an SWFFill() object for use with the SWFShape->setLeftFill() and SWFShape->setRightFill() functions described below.

This simple example will draw a frame on a bitmap. Ah, here's another buglet in the flash player- it doesn't seem to care about the second shape's bitmap's transformation in a morph. According to spec, the bitmap should stretch along with the shape in this example..

Example 1. SWFShape->addFill() example
`<?php $p = new SWFMorph(); $b = new SWFBitmap(file_get_contents("alphafill.jpg")); // use your own bitmap $width = $b->getWidth(); $height = $b->getHeight(); $s = $p->getShape1(); $f = $s->addFill($b, SWFFILL_TILED_BITMAP); $f->moveTo(-$width/2, -$height/4); $f->scaleTo(1.0, 0.5); $s->setLeftFill($f); $s->movePenTo(-$width/2, -$height/4); $s->drawLine($width, 0); $s->drawLine(0, $height/2); $s->drawLine(-$width, 0); $s->drawLine(0, -$height/2); $s = $p->getShape2(); $f = $s->addFill($b, SWFFILL_TILED_BITMAP); // these two have no effect! $f->moveTo(-$width/4, -$height/2); $f->scaleTo(0.5, 1.0); $s->setLeftFill($f); $s->movePenTo(-$width/4, -$height/2); $s->drawLine($width/2, 0); $s->drawLine(0, $height); $s->drawLine(-$width/2, 0); $s->drawLine(0, -$height); $m = new SWFMovie(); $m->setDimension($width, $height); $i = $m->add($p); $i->moveTo($width/2, $height/2); for ($n=0; $n<1.001; $n+=0.03) { $i->setRatio($n); $m->nextFrame(); } header('Content-type: application/x-shockwave-flash'); $m->output(); ?>`

See also SWFShape->setLeftFill() and SWFShape->setRightFill().

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